#include "Trangle.h"
#include "ResouceManager.h"
TrangleObject::TrangleObject(QVector2D position,double animationTimeOffset,int score,bool isLiving,QVector2D moveDir):
Shapes(  position, animationTimeOffset,score,isLiving, moveDir)
{
	
}
TrangleObject::~TrangleObject()
{

}